5e SRD >Spells >

Candle

7th-level Enchantment

Casting Time: 10 minutes

Range: Touch

Components: V,M (a candle with crushed gemstones worth 250 gp mixed with the wax which the spell consumes)

Duration: Varies

Classes: Wizard

This spell allows the caster to enchant a candle with any abjuration, divination, enchantment, or illusion spell they know, infusing the candle with the spell.

Choose a spell that you are able to cast from one of those schools of magic. The chosen spell must have a duration of at least 1 minute and have a spell level no greater than 5th. When you cast this spell you also cast the chosen spell, expending spell slots and material components for both. When you do so the candle used as the material component for the casting is filled with the magic of the chosen spell. Whoever lights the candle can then cast the stored spell, and as long as the candle is burning the chosen spell’s effect is manifested. The spell’s range and any possible targets are limited to a radius of 10 feet from the candle. If the spell requires the caster to use a spellcasting ability or spell save DC, it uses yours.

The candle can burn for an amount of time equal to the chosen spell’s duration before it burns out. For example, a candle infused with charm person will burn for up to 1 hour, while a detect magic candle would burn for up to 10 minutes. If the spell requires concentration, it lasts while the candle is burning.

The user can extinguish the candle at will, or it can be put out by a magically created wind such as from the gust of wind spell. It cannot be extinguished by non-magical means, and it will even burn under water.

If the candle is extinguished before it is completely burnt out, you can relight the candle as an action, at which point the chosen spell’s effect begins again.

You can only enchant one candle at a time. If you cast this spell again before the first candle has completely burned out, it melts into a heap of worthless wax.

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Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross