Charge of Glory

1st-level evocation

Casting Time:1 action

Range:Self (30-foot line)

Components:V, S

Duration:Concentration, up to 1 minute Spirits of glorious, mount-riding knights appear in your space in their shining armor, and charge in a direction of your choice in a 30-foot-long and 5-foot-wide line. Each creature in the line must succeed on a Dexterity saving throw or take 2d4 radiant damage. The spirits then keep attacking one of the affected creatures of your choice. The target must succeed on another Dexterity saving throw at the end of each of its turns or take 2d4 radiant damage. The effect ends when the target succeeds on the saving throw or when the duration ends.

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