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Orator

Medium humanoid (any), any alignment

Armor Class 13 (leather)
Hit Points 38 (7d8 + 7)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 18 (+4)

Saving Throws Dexterity +5, Charisma +7
Skills Acrobatics +5, Perception +5, Performance +10, Persuasion +10
Senses passive Perception 15
Languages Common, plus two more languages
Challenge 5 (1,800 XP)

Special Traits

Actions

  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

  • Countercharm. Whenever a creature within 60 feet of the orator fails a saving throw, the orator can use its reaction to allow the creature to reroll that saving throw and add+4 to the new result.
  • Cutting Words (5/day). The orator chooses one creature it can see within 30 feet who has just rolled an ability check or an attack roll. That creature rolls 1d8 and the orator chooses whether it is added to the result or subtracted from the result.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene