Preservation

3rd-level necromancy

Classes Wizard
Casting Time: 1 hour
Range: touch
Duration: permanent
Saving Throw: none; Spell Resistance: no
Components: V, S, M

This spell is cast on the corpse of a recently deceased creature (no more than 30 minutes after death). If the creature’s hide or natural weapons had magical, supernatural, or extraordinary properties, they are preserved, and remain even after a smith makes weapons or armor from the creature’s body.

For example, the hide of a unicorn that is preserved using preservation would still radiate its magic circle against evil.

While the spell is permanent, the effect may be discharged upon use, depending on the creature and the ability. Note that while many animals have magical, supernatural or extraordinary abilities, it is ultimately up to the GM to decide if a particular ability remains with the creature’s body when this spell is cast, and if so, whether it is discharged after a single use or not.

This spell is especially useful in preserving the magical properties inherent in the various body parts of a noble stag.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.

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